AI Insights · Timothy · January 2022
Top 5 Mech Games in France for Q4 2021
Discover the performance of the top 5 Mech Games in France during Q4 2021, including metrics on weekly downloads, revenue, and active users.
Explore the performance of the top 5 Mech Games on a unified platform in France during the fourth quarter of 2021. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends.
War Robots Multiplayer Battles saw a fluctuating weekly revenue, starting at around $25K and dipping to $18.7K in mid-October, before climbing to approximately $35.8K by mid-December. Weekly downloads for the game exhibited peaks and troughs, starting at 3K, reaching a high of 5.3K in early November, and ending the quarter at 4.2K. Active users followed a similar pattern, beginning at 20.2K and peaking at 25.7K in early November, with the quarter closing at 22.3K.
Mech Arena - Shooting Game experienced variability in weekly revenue, beginning the quarter at $21K, dropping to $12.8K by mid-November, and then rising to $22.3K by the end of December. Weekly downloads started strong with 10.8K, saw a sharp decline to 4.8K in early December, and ended the quarter at 5.1K. The active user base showed a steady decline from 45.8K at the start to 36.5K by the end of the quarter.
Transformers: Earth Wars had a relatively low weekly revenue, beginning at $1.3K and fluctuating around the $1K mark, ending the quarter at $1.3K. Downloads were modest, starting at 197, peaking at 643 in late October, and finishing the quarter at 323. Active users followed a similar trend, starting at 609, peaking at 964 in late October, and concluding the quarter at 707.
Super Mecha Champions reported low revenue figures throughout the quarter, starting at $589 and peaking at $1.2K in late November. Downloads were minimal, beginning at 67, peaking at 179 in late October, and closing the quarter at 63. Active users showed slight variations, starting at 111, peaking at 213 in late October, and ending the quarter at 111.
MEGA MAN X DiVE - MOBILE saw its revenue increase significantly post-launch, from $1.4K in early November to approximately $1.8K by mid-November, before stabilizing around $800 by the end of December. Downloads were highest at launch with 15.4K in early November, but quickly dropped to around 442 by the end of December. Active users also saw a sharp decline post-launch, from 8.5K in early November to around 1.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.